AI Insights · Timothy · July 2025
Top Down Games on Android in Central America: Q2 2025 Performance
Explore the performance trends of top down games on Android in Central America during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the performance of top down games on the Android platform in Central America showed varied trends, as reported by Sensor Tower.
Brawl Stars from Supercell saw a fluctuating revenue pattern, peaking at around $313K in early May before settling at $239K by the end of June. Weekly downloads exhibited an upward trend mid-quarter, reaching approximately 44K in late April. However, weekly active users decreased from 2.2M to about 1.9M by the quarter's end.
Mobile Legends: Bang Bang by MOONTON had a notable spike in downloads, peaking at 81K in early May. Revenue trends were consistent, ranging from $82K to $95K during April and May, while active users remained steady around 360K through May, slightly dropping towards the end of June.
Pokémon TCG Pocket - Card Game experienced a decline in downloads from 47K to 23K across the quarter. Revenue showed a slight increase mid-quarter, peaking at $87K in late April, and active users decreased from 833K to 540K by the end of June.
Clash Royale maintained a steady performance with downloads peaking at 55K in late June. Revenue reached a high of $77K in early May, and active users increased to over 3.7M by the end of the quarter.
League of Legends: Wild Rift by Riot Games had a stable revenue pattern, peaking at $61K in late April. Downloads hovered around 4K weekly, and active users slightly fluctuated, ending at approximately 75K.
For more detailed insights and data, visit Sensor Tower.